However, Konami says that the game is designed to be "fair and balanced" for all players, despite its transition to a free-to-play model – which will also seemingly include Battle Pass-like unlocks called Match Passes. We're still somewhat unclear on how new teams will be added to the game, and the exact breakdown of how eFootball's modes and monetisation will work won't be revealed until a later date. No mention has yet been made of M圜lub, PES' equivalent to FIFA Ultimate Team, or Master League, the series' long-running career mode – although it seems likely that the former will be represented by an unnamed 'Team Building Mode' coming after release. It will subsequently sell other modes as optional DLC, seemingly allowing players to pay for what they want out of their game. Speaking to IGN, series producer Seitaro Kimura explained that eFootball is aiming to take a 'platform' approach with regular updates – there will no longer be annual paid releases of eFootball, but the platform will get free, yearly updates for new seasons.ĮFootball will launch with exhibition matches and seemingly a selection of 9 clubs to play with (see the roadmap below for the full list). Crucially, it appears that all versions of the game, from new-gen consoles to mobile, will be functionally the same (not unlike Fortnite) – presumably meaning that the hugely successful PES Mobile will also be phased out or replaced. The Unreal engine is the base for the future of the PES series.It's a major move for the football series (now called eFootball globally, rather than PES in the west and Winning Eleven in Japan), and it's been matched with a shift from Konami's FOX Engine to a custom-built new engine created with Unreal 4. ![]() ![]() When they played around with the Unreal engine, they just decided this was the engine they wanted to use to make the step into the next-console generation. Our development team in Japan tried it out, and they've seen they have so much more opportunity to do different things on the pitch when it comes down to gameplay visual effects. Lennart Bobzien, European brand manager, confirmed to Eurogamer several months back. Instead, they'll be switching to Unreal Engine 4. Konami is ditching their Fox Engine for eFootball. Motion Matching will be utilised across all eFootball platforms, including last-gen consoles, PCs and mobile. The system provides more than four times as many animations as before, achieving highly realistic movement," Konami continued. Upon unveiling eFootball, Konami's also detailed a new "Motion Matching" system, stating: Motion Matching converts the vast range of movements that players make on the pitch into a series of animations, selecting the most accurate one in real-time. Expect more realistic player models and animations, enhanced physics, photorealistic visuals, and much much more. This title is being developed with an updated engine that will enable us to dazzle you with staggering improvements to all areas of the game. ![]() To that end, we are excited to announce that we are hard at work on a next-generation football title that aims to truly embody our core concept of the 'The Pitch Is Ours. Here’s what Konami initially told fans about the game, before starting this rebrand: As the industry stands at the precipice of an exciting new generation of consoles, we believe that now is the perfect time to share some of our plans for the future of the PES franchise with you," Konami explained ahead of the release of PES 2021. ![]() Video player eFootball New Gameplay Improvements
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